Showing posts with label connectivism. Show all posts
Showing posts with label connectivism. Show all posts

Wednesday, July 28, 2010

Connectivism


To be honest, I had not really thought too deeply about how much technology, specifically the internet, has positively affected my life. I still have traditional networks for information, but computers have enabled me to learn about any topic that captures my attention. The way I used to learn before the internet was mainly through books and public television. Now, I use my critical thinking skills that I have developed throughout my life and various sources of credible information to construct knowledge. When I think about how my type of learning relates to connectivism I cannot help but draw a comparison to schema theory; in that I always accommodate new knowledge with something I have learned or makes sense to me. For instance, the other day I was reading about new research on the effects of observation and quantum behavior of particles and I had to use an analogy because the concept was new and complex. The conjecture was that a particle will behave differently if it is observed in the future—or the future influences the past. Aside from all of the jargon and mathematics, I read from a few more sources and likened this new information to having somebody from the future tell you that you are going to do something specific. Once you know your “destiny,” Your behavior changes. The very act of the new information (which rests on particles being able to travel in bidirectional timespace) changes one’s behavior: fascinating. Of course, this has only been observed on an atomic scale….but I digress.

The tool I most rely on is the internet, but I do not approach any information as fact unless it can be verified. I think this is an important consideration with connectivism, that teachers must monitor the sources of information to which their students have access until the students are able to discriminate between what is valid and what is purely conjecture. In addition to the internet, I tend to use books and journals for access to reliable information. No matter how geeky I get, it seems that the written word in a book or journal is nice to have as a reference just as much as having access to it on the net.

Thursday, April 29, 2010

Disruptive Tech: SL and its Potential as a Learning Medium


How do we reinvent the landscape of education? We limit ourselves as educators by relying on textbooks and other static technologies. To fully realize the learning power of collaboration and immersive environments educators at all levels can harness the disruptive technology inherent in Second Life (SL). Not only does SL enable a student to experience learning in exotic locales, it also provides a learning medium that is perfectly suited for connectivist pedagogy (Thomas, 2010). With a small investment of resources an interested educator could create a learning space for students throughout the world, thus opening their sphere of influence and developing cross-cultural exchanges.

Though not specifically created for education, SL is a world where individuals can effectively “live” beyond their physical self. Someone who has a disability that limits his or her movement in real life (IRL) can visit places in vivid detail that may otherwise be out of reach; or enable a person with hearing impairment to communicate without the need of an interpreter or any special applications. Artists and designers can create works of art and sell their wares in SL’s virtual economy. One can even have a job in SL and transfer their earnings IRL and make a decent living doing so. In the decade or so that SL has been in existence it has established a new frontier for virtual worlds and helped to create a place for Residents to shape in whatever way they choose (Linden Research, n.d.).

Second Life is not a perfect platform for education and much of its content is tailored towards adult audiences, though a separate “grid” exists for teens. Also, the educator who chooses to use SL has to have a fair amount of technical knowledge and SL is not nearly as stable as it needs to be for daily instructional events. Despite some of the drawbacks, SL is setting the standard for the way instructional design may look in the future and altering the way we think about developing the necessary skills for students to be successful in the Digital Age. SL still has a few years before it is outmoded by a more reliable platform combined with the functionality of realistic 3D technology.


References

Linden Research, Inc. (n.d.). About Linden Lab. Retrieved April 28, 2010 from, http://lindenlab.com/about

Thomas, H. (2010). Learning spaces, learning environments and the dis‘placement’ of learning. British Journal of Educational Technology, 41(3), 502-511. doi:10.1111/j.1467-8535.2009.00974.x.